ZooCube GameCube Cover

Nintendo GameCube

ZooCube Game Boy Advance Cover

Game Boy Advance

ZooCube

The Revolutionary 3D Puzzle Game That Changed Console Gaming Forever

IGN E3 2002 Winner Planet GameCube Award Edge Magazine Champion

Nintendo GameCube • Game Boy Advance • 2002

Industry Recognition

IGN Award

E3 2002

Best Puzzle Game for Game Boy Advance

Planet GameCube

E3 2002

Best Puzzle Game

Edge Magazine

UK Competition 2000

National Competition Winner

Revolutionary Innovation

First 3D Puzzle Experience

3D Spatial Thinking

ZooCube was one of the first puzzle games to make players think about 3D space, rotating a cube to catch and match falling animal shapes.

Console Revolution

The first puzzle game designed specifically for GameCube, fully utilizing the console's 3D capabilities.

Cognitive Challenge

Simple to learn but incredibly difficult to master, requiring quick reflexes and spatial reasoning.

"ZooCube invites you to think outside the cube"

Critical Acclaim

88
Game Informer
Professional Review

"ZooCube revolutionizes puzzle gaming with its innovative 3D approach. This is puzzle perfection that challenges your spatial thinking in ways no other game has achieved."

- Game Informer Magazine

81
GameSpy
Professional Review

"ZooCube is the puzzle game perfected in almost every way. Its unique 3D mechanics and addictive gameplay make it an essential experience for puzzle enthusiasts."

- GameSpy.com

10/10

"Absolutely brilliant! ZooCube takes puzzle games to the next dimension. Once you start playing, you simply can't put it down. A masterpiece of game design."

- animal_mother (Metacritic User)

8/10

"Zoocube is great. It's a little weird, and a little hard to get used to for the first few minutes, but after that, you'll be loving it."

- GameFAQs Review

IGN Logo

"One of the most original and addicting puzzle games to come around in years, ZOOCUBE features near-3D graphics and a seemingly endless supply of levels."

- IGN

Recommended

"The game itself is innovative. It's an interesting twist on a classic puzzle theme. It plays easily at first, and can get quite intense at the later levels."

- Nintendo World Report

Meet the Creator

Nalin Sharma

President & Founder, PuzzleKings

Nalin Sharma's journey from a 16-year-old programmer to the creator of an award-winning puzzle game is nothing short of remarkable. After writing his first commercial video game at age 16 and creating the chart-topping Super Sprint for Atari ST in 1987, Nalin pursued a successful career as a management consultant with Price Waterhouse and PA Consulting.

However, his passion for gaming innovation never waned. After three years of research and development, his concept "Cubic Juggler" won a national competition sponsored by Edge Magazine in 2000. This victory led to an international showcase at Milia 2001 in Cannes, where the foundation for ZooCube was laid.

Today, PuzzleKings continues to specialize in producing innovative, high-adrenaline puzzle games that push the boundaries of what's possible in the genre.