Nintendo GameCube
Game Boy Advance
The Revolutionary 3D Puzzle Game That Changed Console Gaming Forever
Nintendo GameCube • Game Boy Advance • 2002
E3 2002
Best Puzzle Game for Game Boy Advance
E3 2002
Best Puzzle Game
UK Competition 2000
National Competition Winner
ZooCube was one of the first puzzle games to make players think about 3D space, rotating a cube to catch and match falling animal shapes.
The first puzzle game designed specifically for GameCube, fully utilizing the console's 3D capabilities.
Simple to learn but incredibly difficult to master, requiring quick reflexes and spatial reasoning.
"ZooCube invites you to think outside the cube"
Dynamic lighting effects
Animal pair matching
Intense high-level play
Bonus rocket power-up
Portable 3D puzzle action
GBA cube rotation mechanics
Advanced GBA gameplay
Fast-paced portable gameplay
ZooCube GameCube Teaser
10min Gameplay
"ZooCube revolutionizes puzzle gaming with its innovative 3D approach. This is puzzle perfection that challenges your spatial thinking in ways no other game has achieved."
- Game Informer Magazine
"ZooCube is the puzzle game perfected in almost every way. Its unique 3D mechanics and addictive gameplay make it an essential experience for puzzle enthusiasts."
- GameSpy.com
"Absolutely brilliant! ZooCube takes puzzle games to the next dimension. Once you start playing, you simply can't put it down. A masterpiece of game design."
- animal_mother (Metacritic User)
"Zoocube is great. It's a little weird, and a little hard to get used to for the first few minutes, but after that, you'll be loving it."
- GameFAQs Review
"One of the most original and addicting puzzle games to come around in years, ZOOCUBE features near-3D graphics and a seemingly endless supply of levels."
- IGN
"The game itself is innovative. It's an interesting twist on a classic puzzle theme. It plays easily at first, and can get quite intense at the later levels."
- Nintendo World Report
President & Founder, PuzzleKings
Nalin Sharma's journey from a 16-year-old programmer to the creator of an award-winning puzzle game is nothing short of remarkable. After writing his first commercial video game at age 16 and creating the chart-topping Super Sprint for Atari ST in 1987, Nalin pursued a successful career as a management consultant with Price Waterhouse and PA Consulting.
However, his passion for gaming innovation never waned. After three years of research and development, his concept "Cubic Juggler" won a national competition sponsored by Edge Magazine in 2000. This victory led to an international showcase at Milia 2001 in Cannes, where the foundation for ZooCube was laid.
Today, PuzzleKings continues to specialize in producing innovative, high-adrenaline puzzle games that push the boundaries of what's possible in the genre.